Jammer

Jammer is an interesting game in its own right. It’s basically a take on the old Harmonix games like Frequency and Amplitude. The main differences being that are no licensed songs, and the all the tracks are laid out horizontally instead of on a rotating hexagon. This makes for a cleaner, less busy game space. The difficulty is also ramped up a bit, but the gameplay is much more forgiving.
Ok, let’s take it a step back. Seeing as the two previously mentioned games sold like crap, chances are you don’t know what I’m talking about. Jammer is a rhythm based game, where you try to play the entire song, one track at a time. For example, you play the guitar track, then quickly switch over to the drums, then the bass, and try to get all the tracks activated and playing at the same time. To activate a track you just have to build up a meter for it. That meter increases every time you hit a note on that track, but decreases whenever you miss a note. This is the more forgiving aspect I was talking about, as in Frequency there were fewer notes, but missing one brought the bar down to zero again.
The tracks included are pretty good as well. If you like house music you’ll probably dig the songs in this game. All in all Jammer presents a solid rhythm experience, it doesn’t have all the bells and whistles of the full retail games like it, but it’s a good attempt for a decent price.
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